My primary goals are to produce exceptional quality models, animations and graphics to budget and within a limited timescale. I have a broad history as a 3d artist and animator in the games industry spanning almost a decade. However my work is not soley limited to games.

I was trained in Product Design, but moved into games, several years ago, learning all the skills necessary to create 3D art content and animation on a broad range of packages.
Now I employ my talents in modeling, texturing and particularly animation, utilizing the latest 3d and 2d packages.


I have been involved with such titles as Micro Machines, TOCA touring Cars, Colin McRae Rally at Codemasters, several titles at Psygnosis (now Sony) and laterly Z Steel soldiers and World War II at the Bitmap Brothers as well as many more recent mobile projects including I'm a Clelebrity, the Price is Right and Blockbusters.

My role most recently has been one of creative director working for
Q Branch Wireless on projects for companies such as Fremantle media, and Player X
When working in a games development company I can cover a broad spectrum, including concept sketches, finished visuals and in game art and animation.

My skills include project and staff management, modeling, animation, web design, concept visuals, and textures creation. My experience covers PSX, PS 2, PC, and mobile. I relish the challenge of new technology, and have well developed communication and self management skills.