Experience


Q Branch
(2001 - present) Creative Director
Currently I produce and develop creative content at Q Branch. This covers a broad range of work utilizing all my design skills and includes: Product visualization Brand design Website development User interface design Animation I develop these projects using a combination of:

3D Studio Max
Adobe Illustrator
Adobe Photoshop
Macromedia Dreamweaver
Macromedia Flash


Q Branch Wireless (2001 - 2006) Art Director
At my time with Q Branch Wireless I helped develop several successful game brands for mobile, including Blockbusters, Family Fortunes, The Price is Right and I’m a Celebrity while also developing our own independent IP.

Bitmap Brothers (1999 - 2001) Lead Artist and Animator
Worked on all aspects of the No.1 seller World War II Frontline Command and Z Steel Soldiers, including front-end interface, in game modelling, animation, texturing and design. As well as high poly rendered marketing materials and web site designs. Reviews see: PC ZONE March 2001, PC ZONE APRIL 2001, and PC ZONE Benelux March 2001.

Psygnosis U.K Ltd (1997 - 1999) PC and Console Artist
While working at Psygnosis as Artist and Lead Artist, I developed both for the Playstation, and PC. Work included medium and low polygon level and character models, textures, animation and User Interface Design.

Codemasters Software Ltd
(1995 - 1997) PC and Console Artist
Work at Codemasters included console and PC development on Micro Machine Military (Megadrive), Micro machines V3 (Playstation, PC) and Touring cars (Playstation, PC).


Education

BA Hons Degree in Three Dimensional Design at Sheffield Hallam University.
Exhibitor New Designers Exhibition, Business Design Centre, Islington, London.
Department of employment Business Training course.
NWRAC Certificate, Foundation Art and Design, Manchester Polytechnic.
A Level Art, Art History, Geography.
GCSE, 8 at grade B and above.


Proficency in the following

3D Studio Max, Photoshop, Dreamweaver, Illustrator, Flash and early releases of Alias Maya and Softimage


Personal Skills

I have excellent drawing and visualisational skills coupled with the ability to concentrate for long periods. I have also developed skills for quick and efficient modeling of accurate high and low polygon computer models.
I pay attention to detail and enjoy challenging work. I am flexible and can create equally good visual work on paper or on the computer.