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Q
Branch (2001 - present)
Creative Director
Currently I produce and develop creative content at Q Branch. This covers a broad range of work utilizing all my design skills and includes: Product visualization Brand design Website development User interface design Animation I develop these projects using a combination of:
3D Studio Max
Adobe Illustrator
Adobe Photoshop
Macromedia Dreamweaver
Macromedia Flash
Q Branch Wireless (2001 - 2006)
Art Director
At my time with Q Branch Wireless I helped develop several successful game brands for mobile, including Blockbusters, Family Fortunes, The Price is Right and I’m a Celebrity while also developing our own independent IP.
Bitmap
Brothers (1999 - 2001) Lead Artist
and Animator
Worked on all aspects of the No.1 seller World
War II Frontline Command and Z Steel Soldiers, including
front-end interface, in game modelling, animation, texturing
and design. As well as high poly rendered marketing
materials and web site designs. Reviews see: PC ZONE
March 2001, PC ZONE APRIL 2001, and PC ZONE Benelux
March 2001.
Psygnosis
U.K Ltd (1997 - 1999) PC and Console Artist
While working at Psygnosis as Artist and Lead Artist, I developed both for the Playstation, and PC. Work included medium and low polygon level and character models, textures, animation and User Interface Design.
Codemasters
Software Ltd (1995 - 1997) PC and
Console Artist
Work at Codemasters included console and PC development on Micro Machine Military (Megadrive), Micro machines V3 (Playstation, PC) and Touring cars (Playstation, PC).
Education
BA Hons Degree in Three Dimensional Design at Sheffield
Hallam University.
Exhibitor
New Designers Exhibition, Business Design Centre, Islington,
London.
Department
of employment Business Training course.
NWRAC
Certificate, Foundation Art and Design, Manchester Polytechnic.
A Level
Art, Art History, Geography.
GCSE,
8 at grade B and above.
Proficency in the following
3D Studio Max, Photoshop, Dreamweaver, Illustrator, Flash and early releases of Alias Maya and Softimage
Personal Skills
I have excellent drawing and visualisational skills
coupled with the ability to concentrate for long periods.
I have also developed skills for quick and efficient
modeling of accurate high and low polygon computer models.
I pay attention to detail and enjoy challenging work.
I am flexible and can create equally good visual work
on paper or on the computer.
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